Do you remember yourself being a small child? Being a small child in a big world?
Inumbra can help you to remember. Inumbra is an interactive game where you step in to a whole new, dark and mystic world, in the shape of your own motion tracked shadow. Your mission is to walk through different levels in the Inumbra-game, and by passing these challenges, you will hopefully be able find something in the end...
Come to the expo and play with us! It's taking place the 27th of October at 14:00 - 19:00 at Clustret, Södermalm.
We are students from Hyper Island , and the creators of Inumbra, which was a part of our 5-week module Exploring Technology. The focus was on concepting, prototyping, marketing and development. Hover a box for more info about us!
This guy knows sound. He has been responsible for developing, composing and producing the game soundtrack, and all other audio. He has also done a lot of 3d and CG, like the intro to the game.
William is our web/tech guy. It was his responsibility to get the Kinect to work with Flash, write ActionScript code for the game engine, and to create this website.
Nina is our Project Manager & Expo representant. Ninas main task has been to facilitate this group through many tough quests, as well as working with the sponsor-strategy.
Pavel is our CG-guy and responsible for 3D in this project. He has been giving the concept art life and depth, making our game as expressive as possible.
Fredrik has been responsible for coming up with the concept art to the game, as well as develop it. He has also worked with the booth design.
Eduardo has an eye everywhere. That makes him into a million eye monster that will ask for less brightness or more contrast, maybe also change the font and maybe this will look good in there if you do this. You get the point, dont you?
This is Anton. He has mostly been in charge of getting the game engine in Flash to work, and connecting all the different elements to on awesome game!